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All 16 Personality Types

Quick answer

Every Mii in Tomodachi Life: Living the Dream belongs to one of 16 personality types, arranged in four families of four. North American copies label those families Considerate, Outgoing, Ambitious and Reserved, while European and Australian copies say Easy-going, Energetic, Confident and Reserved – and most individual types are renamed as well. Four sliders in the editor pick the type; the fifth one, Overall, has no say in it.

16types to discover
4families, four types each
4 of 5sliders decide the type
0–7score range of each slider

Hand two residents the exact same sandwich and you may get a delighted dance from one and a polite shrug from the other. Much of that difference comes down to temperament. A Mii’s type colours their small talk, their reaction to bad news, the outfits and rooms they gravitate to and the way they come across when meeting the neighbours.

There’s a catch that trips up plenty of players: the label on the summary screen depends on which region your console is set to. The type an American player sees as Visionary appears as Leader on a European Switch, and Daydreamer becomes plain Dreamer. Both versions are listed side by side below, so this page works no matter where you bought the game.

The 16 Types, Both Regional Names

Type a name from either region – or a family name – to filter the table.

North America Europe / Australia Family (NA / EU) What they’re like
Sweetie Softie Considerate / Easy-going Soft-hearted and sentimental, quick to notice when someone is down
Cheerleader Optimist Considerate / Easy-going Sunny and encouraging, the first to cheer a friend on
Buddy Carer Considerate / Easy-going Steadfast and dependable, happiest when everyone gets along
Daydreamer Dreamer Considerate / Easy-going Head in the clouds, unhurried and full of ideals
Charmer Charmer Outgoing / Energetic Polished and magnetic, comfortable in any company
Go-Getter Adventurer Outgoing / Energetic Spontaneous and restless, always chasing the next bit of fun
Merrymaker Bubbly Outgoing / Energetic Warm and jolly, turns an awkward silence into a party
Dynamo Hot-Blooded Outgoing / Energetic Fiery and forceful, drags everyone along in their wake
Achiever Busy Bee Ambitious / Confident Organised and industrious, measures the day in goals ticked off
Visionary Leader Ambitious / Confident Natural captain who rallies others behind big plans
Rogue Individualist Ambitious / Confident Marches to their own beat and shrugs off other people’s opinions
Maverick Headstrong Ambitious / Confident Daring and decisive, leaps first and thinks it over afterwards
Strategist Patient Reserved Even-tempered and unflappable, steers clear of quarrels
Perfectionist Perfectionist Reserved Tidy and principled, wants things done the right way
Observer Introvert Reserved Gives little away outwardly, rich inner world underneath
Thinker Thinker Reserved Cool-headed analyst who weighs things up before acting
Good to know

Just three labels are identical across regions – Charmer, Perfectionist and Thinker. When a guide mentions a type that never shows up in your game, it is almost certainly using the name from the other region.

Meet the Four Families

Considerate (Easy-going)

The peacekeepers. Sweeties, Cheerleaders, Buddies and Daydreamers put the people around them first and would rather smooth things over than start an argument. An island with a few of them tends to feel friendlier, because they slot easily into almost any friendship group.

Outgoing (Energetic)

The noisy, lively corner of your population. This family sits at the top of the Movement and Speech sliders, which shows in brisk walks and very direct opinions. Charmers, Go-Getters, Merrymakers and Dynamos are usually wherever the action is – and quite often the reason for it.

Ambitious (Confident)

Self-assured residents with a no-nonsense side. Achievers and Visionaries pour that confidence into plans and taking the lead, whereas Rogues and Mavericks mostly use it to go their own way regardless of what anyone thinks.

Reserved

The quieter half of the island. Reserved Miis score low on most sliders and keep plenty to themselves. Strategists stay level-headed, Perfectionists want everything just so, Observers give away very little and Thinkers mull things over before making a move.

How the Sliders Pick a Type

Creating or editing a Mii means setting five sliders. Each one has eight notches, counted from 0 at the left end to 7 at the right.

Slider From ↔ to Changes the type?
Movement Slow ↔ Quick Yes
Speech Polite ↔ Honest Yes
Energy Flat ↔ Varied Yes
Thinking Serious ↔ Chill Yes
Overall Normal ↔ Quirky No – it only tweaks how the Mii talks and what they chat about

The game doesn’t read the sliders one at a time. It adds Movement and Speech into one score and Energy and Thinking into a second. Those two numbers act like coordinates on a four-by-four board, and every square of that board belongs to one of the 16 types. Put simply:

  • A high Movement-plus-Speech score (quick and honest) nudges the Mii towards the Outgoing or Ambitious families, while a low one (slow and polite) nudges them towards Considerate or Reserved.
  • A high Energy-plus-Thinking score (varied and chill) leans towards Considerate or Outgoing, and a low one (flat and serious) leans towards Reserved or Ambitious.
  • The precise spot where both scores meet then settles which of the four types in that family the Mii ends up as.

Since only the two totals matter, quite different slider settings can land on the same type. Chasing one particular personality? Move one pair of sliders at a time and glance at the summary screen before you confirm.

What a Type Actually Changes

Type shows up all over daily island life: in a resident’s routine, in how they behave when cross or upset, in the clothes and interiors they like, in the subjects and tone of their chats – it even decides the colour of their house. It also plays into how quickly two residents hit it off, which explains why certain pairs become friends straight away while others need a few nudges. Our guide to Mii personality combinations suggests pairings that tend to work.

Switching a Mii’s Type Later

Nothing is locked in. Open the main menu, head to Residents, pick the Mii and choose the personality option to set the sliders again. Friendships and progress survive the change, though it’s worth a moment’s thought for long-time islanders, as a new type can alter how they get on with the residents they already know. The same screen also handles looks, voice, pronouns and dating preferences – see how to create your first Mii for a walkthrough of the editor.

  1. Bring up the resident list. Press X, then choose Residents.
  2. Choose the Mii. Pick the resident whose type you’d like to change.
  3. Reset the sliders. Move Movement, Speech, Energy and Thinking; leave Overall for speaking style only.
  4. Confirm the result. Check the new type on the summary screen, then save.

FAQ

How many personality types does Living the Dream have?

Sixteen, organised into four families of four types each.

Why do guides use different names for the same type?

The North American and European releases name most types and families differently. The Visionary, for instance, is the Leader in Europe, and the Daydreamer is simply the Dreamer.

Does the Overall slider affect a Mii’s type?

No. Overall only changes speaking style and conversation topics. The type is set by Movement, Speech, Energy and Thinking.

Does changing a Mii’s type wipe their relationships?

No. Friendships and progress stay, although the Mii may start behaving differently around other residents.